The purpose of this usability study was to create, evaluate, and improve a mobile app that would enhance the read aloud experiences with parents and their children, while embracing technological advancements in an engaging, interactive, and meaningful manner through the use of augmented reality. Design of the app was guided by the constructivist learning theory. The app augments a printed children’s book story in a read along bouncing ball manner similar to the technique used to direct singalongs. The bouncing ball helps to gain and retain one’s attention, while further developing the optokinetic reflex (eye movement) that is used to read. There were three rounds of usability testing, and the feedback obtained from each round was used to implement changes for subsequent rounds. Feedback indicated that participants appreciated the visually appealing graphics, and the clean and simple layout. The presentation will include the progression of the app, the selection of tools, and the biggest challenges of developing this app.
A recording of this presentation is available.
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