With the advent of new physical-based interaction technologies such as Augmented and Virtual Reality (A/VR), educators trained in traditional DCT-based approaches may find it hard to use such technologies effectively. A comprehensive theory of learning based on physical interactions is needed to enable educators to better take advantage of physical-based interaction technologies in learning facilitation design. I will outline the recent efforts in Embodied Cognition. Then, I will outline my past and present efforts in contributing from an interaction design perspective, and set a vision for the future.
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