Educational platforms were introduced to the teachers to assist with the language learning process. For example, Quizlet for making flashcard games and quick online grouping format, Kahoot for word combos and guessing pictures, Google apps to collaborate online through a single document. The digitized devices and portable media makes the learning aspect more interactive, student-centered and provides variety to the students. More specifically, the educational platforms were not centered for the teachers but to the broader audience. In addition, the service itself varies too much and the teachers raised their voices that they want something for the teachers and made by the teachers.
In this roundtable, the presenter will share the app development for a m-learning research project based on integrated media in S. Korea. The app’s purpose is to gather the knowledge and teacher’s practice together in a single device. Moreover, the app provides a platform for the teachers to use in class and collaborate with other teachers, and in addition contribute to the growing knowledge of language teaching.
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