The purpose of this project is to develop e-learning modules to prepare Elementary school teachers in Programming Education. The course module includes basic computer programming vocabulary, commands & sequencing, looping, conditionals, and best practice to teach computer programing in a classroom. The module also includes hands-on programming exercises using Swift Playground, which is an iPad app developed by Apple to provide engaging programming experience in a video game-like environment. Rapid prototyping is used for design and implementation of the module. In this presentation, we will introduce the rationale of computer programming in K-12 education. Secondly, key design implications will be discussed. Finally, the overview of the e-learning module prototype will be presented.
A recording of this presentation is available.
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