Developing E-Learning Modules to Prepare Elementary School Teachers in Programming Education

Session Description
There is a high demand for young children to learn computer programming. According to the research by, 93% of parents want their child’s school to teach computer science curriculums; however, only 40% of schools currently offer them. Also, while 58% of new STEM jobs are in computing, only 8% of STEM graduates are in Computer Science. Providing positive computer programing experience to young children will increase the opportunity for them to opt-in to the Computer Science field in high schools and colleges. Therefore, it is important to introduce computer programming to Elementary school teachers so that they can integrate a programming curriculum in their classrooms.

The purpose of this project is to develop e-learning modules to prepare Elementary school teachers in Programming Education. The course module includes basic computer programming vocabulary, commands & sequencing, looping, conditionals, and best practice to teach computer programing in a classroom. The module also includes hands-on programming exercises using Swift Playground, which is an iPad app developed by Apple to provide engaging programming experience in a video game-like environment. Rapid prototyping is used for design and implementation of the module. In this presentation, we will introduce the rationale of computer programming in K-12 education. Secondly, key design implications will be discussed. Finally, the overview of the e-learning module prototype will be presented.

Genta Togashi
Genta Togashi, University of Hawaiʻi at Mānoa, Honolulu, HI, USA
Genta Togashi is an Information Technology Specialist at Technology Distance Program at the College of Education, University of Hawaiʻi at Mānoa. He has been with the College of Education since 2004 and has designed and implemented various database systems to support College’s administrative requirements. He has an M.S. degree in Information and Computer Sciences and currently enrolled in M.Ed Program in Learning Design and Technology.
Novice, Intermediate

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